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Question 1: "Julian - please tell us a bit about yourself, the
work you have done in
the industry, and how a potential client can reach you?"
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I have been freelance for four years and have
worked on five features as the Foley artist and
shot five features as the Sound Recordist. I may
be found on the Web or through the all important
network contacts.
Editor's Note: Julian also has his own web page now
on this site, where you can obtain contact details, as well
as details of work he has done so far. That can be found
here.
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Question 2: "If a low-to-know budget filmmaker wants to achieve an
acceptable level
of audio which they can take to someone like yourself for tweaking
later on,
what equipment would you recommend they hire/buy?"
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Firstly I must say that cameras have always
been designed for picture recording, sound is
more of the after-thought, and on nearly all DV
pro-sumer models the sound is not really as good as
it could be, Sony PD 150's and VX 2000's in particular
have hiss on them and they never really solved that issue.
The Cannon XL1's monitor plays out a signal that is
not even accurate to or as good as the one you are
recording, so it is difficult to judge how well you are
doing. The Panasonic AG-DVX100 allegedly has
the best DV sound.
But recording separately is a little more expensive and the
time needs to be taken afterwards to sync it to picture.
So, if you have decided to record the sound onto the
DV-cam itself then this should be achieved via input
to the XLR sockets on the camera whch would lead from a
portable mixer, such as the fairly indestructible and
eminently reliable SQN 3M mixer. The mixer will supply
the microphone with power (phantom powering) while
allowing you full control of mic inputs with good limiters.
If you try and judge the sound by ear alone without
seeing the metering then it is all just guess work,
like shooting a film without ever looking through
the view-finder, it's something you just wouldn't do.
For example, when monitoring sound you invariably
listen to the return from the recorder, so you
listen to what has been recorded not to just what
you are sending to the recorder. This gives you full
confidence because if there is a problem you will
know immediatley, be it buzz on the line or digital
drop-out. Sound is never about guess work, it is
more usually problem solving. There are cheaper
mixers to buy from ASC, TLA, Audio Devices, Audio
Developments and more, and all are good, its just a
matter of financial layout.
XLR cables are balanced and shielded to prevent hiss,
unlike standard phono jack leads which are not.
The Cannon XL1s does have an attachable XLR box
(the MA100 and MA200) but then connects to the
camera via unbalanced phono leads, which seems
a bit pointless.
And finally get some reasonable headphones.
Closed cup are best, which generally cover
the ear by sitting on it rather than round it,
and are more effective at blocking out the
sound that is around you at the time allowing
you to concentrate on what is actually being
recorded. Sennheiser HD25's are good and rugged
with great sound monitoring but cost around £130.
The slightly cheaper HD25S is basically the same
for about £50 less. Don't spend less than £40 on
whatever headphones you buy. Each part of the chain
is as important as the next (take this as note-worthy
advice) sure, save money but not at the overall cost
of quality. If you scrimp too much on 1 section
then the whole lot can lose out.
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Question 3: "In terms of shot-gun mics, the Sennheiser 416 seems
to be the mic I hear
mentioned most by filmmakers. Do you feel this is the minimum
spec mic
required to obtain recordings as good as 'Racing Post',
or do you feel it
can be done with a cheaper mic. If so, which one?"
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As with many things in life, you do largely get what you
pay for. The Sennheiser 416 is pretty much a standard
in the industry, along with the newer Sennheiser
MKH 60, but once budgets get raised then you will
find professionals using the more expensive Schoeps or
Neumann mics. They have a rounder sound which works
better in controlled environments. The general use
Sennheiser mics actually have a boosted pick up in the
mid range frequencies, where most voice is, to help
it be picked up above unwanted background noise. This
makes them ideally suited for documentary work but by
no means unsuitable for features, and certainly low-budget
DV in which the ideal looking location is not always the
best sounding. The AKG CK 98 shotgun mic is relatively
cheap, at around half the price of the Sennheiser, but
is to my mind a bit thin sounding.
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Question 4: "Describe your personal sound gathering process from beginning to end,
including any hardware/software/techniques you use along the way to get the
best sound. Do you, for example, use minidisks or DATS, etc."
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About 90% of the finished soundtrack is put on
after the production has wrapped, which means that
the goal of the Sound Recordist is to get the
best dialogue recording possible; everything
else is secondary. This is even more important
when you are trying to spare the expense of ADR
later on. When you come to edit the sound afterwards
then clean dialogue is what will make your life easier.
Background sounds will jump in volume and quality
from shot to shot due to set up and time of day unless
you have bothered to mask it out as much as
possible; this includes things like crew noise, if
you are doing a hand-held shot on a noisy floor
get the cameraman to take his shoes off, everything helps.
Consistency is very important. If you start a
scene on a wide shot, usually the master, then
you probably wont have been able to get the mic
in as close as you may have really wanted, however
on the next set up, e.g likely to be a mid-shot or
even a close-up, then you can't just put the mic in
the now offered perfect position as the quality will jump.
You must try to match the sound that you have
already established. In the same way that
lighting has to be similar from shot to shot then
so must sound. Move in a few extra inches for some
enhanced clarity but not the potential whole extra
foot or two that may be now possible. Some shots
for the same scene may have been shot on different days,
even weeks apart, and the sound needs to flow smoothly.
Even though the camera jumps around the room with
little to stop it other than crossing the line the
viewer is able to accept such an unnatural thing because
the sound is always at a similar level.
A small lavalier mic such as a Sony ECM 77b can be
used as a plant mic to hide in shot if you can't
get the boom mic close enough and certainly
if your actors are talking and facing downwards.
Record an Atmos track or room tone. The cement
that holds the edits, both audio and visual,
together. Once at each location, keep the crew
still and record about a minute of apparent silence.
Every location has unique qualities, be it hum from
practical lights, street noise, machinery etc.
By recording the sound that you otherwise ignore,
because you are concentrating on the action,
it can be placed across all the edits as a
constant background sound that does not change
from shot to shot therefore giving the viewer
the comfort of audible continuity.
Record any sound fx on location that may be useful
in post. If you use a car in shot, take the
time out to record the doors, opening/closing,
engine tickover, pull away, pass-by etc anything
relevent that may be difficult to find on FX CD
(and then again why use an FX cd at all if you
can record the real sound yourself for free?)
This I have found to be the hardest part of
recording sound on to camera as you need to walk
off with the camera to do this and need to make
sure that you have set time aside in the shooting
schedule as DoPs like to set up lights with the
camera there as a guide which means the only time
the cam is aviable all day long is during your lunch break!
As for recording formats, modern DVD and hard-disc
recorders are suitably excellent (and expensive)
allowing you to record 6 separate tracks and
split your sound more, rather than mixing all sources
together at time of recording on to just 2 tracks,
meaning that there is little that can be done
to change it in the edit.
Mini-Disc I use as a backup recorder and is quite
good for just voice recording but the compression
system that MD uses means that it doesn't handle
anything that is particularly loud and fills all
the frequencies very well.
DATs are still in strong use and most of my work
is still done on it. I tend to record onto camera
only while doing documentary work on Digi-Beta.
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Question 5: "When doing Foley work for a client, how are the sounds integrated into
the final sound mix (I am assuming they are a combination of freshly
recorded and CD sounds stored digitally)?"
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The Sound Designer will take what they can
from fx CDs but because they are meant to be
used for an array work then they are often too
vague. Foley is the art of physically creating
specific sounds that are otherwise too precise to
be taken from library fx cd. Footsteps,
for example, are different from step to step and
will rarely be even-paced; people turn, stop,
jog, walk up and down steps, from one surface
to another (be it linoleum to gravel) and
sometimes all in one shot. Try and get that all
from a CD and you'll be editing in stock sounds
for days just to achieve a background sound.
How intrigrated they are depends on the mix. I have
spent days perfoming Foley on a feature before
now only to have most of the work buried and
inaudible beneath all the other larger sounds
and music. That is largley the role of Foley,
to replace sound that would be more distinct by
its absense, but it does come to the front in
films where sound is used more dramatically, as
in the battle scenes in Braveheart or Lord of the
Rings in which metal needs to be clanged in all
ways and cast in surround sound to put you in
the midst of the battle, or creatively, like
in Amelie or Barton Fink, to put you in someone
elses mind.
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